ARC Raiders gives you a solid selection of weapons to use when you’re out in the field fighting the ARC machines. Each weapon has its own stats and belongs to a specific category based on what kind of ammo it uses and how it performs in combat. Knowing what ARC Raiders’ weapons are available and how they work helps you make better choices about what to bring into a raid.

  • Assault Rifles
  • Battle Rifles
  • Submachine Guns
  • Shotguns
  • Pistols
  • Light Machine Guns
  • Sniper Rifles
  • Special Weapons

Assault Rifles

Assault rifles are your all-around weapons that work well in most situations. They’re effective at medium range and can handle different types of combat encounters.

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The assault rifle category gives you options for different playstyles. If you prefer single-shot accuracy, the Kettle works well even though it uses lighter ammo. The Rattler and Tempest both fire automatically, but the Tempest has slightly better damage per shot. The Arpeggio sits in the middle with burst fire, which can be good if you want more control than full auto but faster shooting than single fire.

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Battle Rifles

Battle rifles focus on higher damage per shot with better range than assault rifles. These work well when you need to engage targets from farther away.

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Both battle rifles use single-shot firing, so they reward accuracy over spray-and-pray tactics. The Ferro hits harder with 40 damage, but the Renegade has significantly better range at 68.8, making it better for long-distance fights.

Submachine Guns

Submachine guns are your close-range, high-fire-rate weapons. They’re designed for quick encounters where you need to put out damage fast.

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The SMG category is small with just two options. Both use light ammo and fire automatically. The Stitcher does more damage per bullet, but the Bobcat has slightly better range. The difference between them is not huge, so it often comes down to handling. These weapons are best when you’re fighting in buildings or tight spaces where their shorter range doesn’t matter as much.

Shotguns

Shotguns deliver high damage at very close range. They’re powerful but require you to get near your target.

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Shotguns work best when you can get the jump on someone or when defending a tight corridor.

Pistols

Pistols are precision weapons for short to medium to long-range combat.

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Anvil is the damage leader at 40 per shot with the best range at 50.2, making it a strong choice if you can manage the heavy ammo requirement.

Light Machine Guns

Light machine guns give you sustained automatic fire with larger magazine capacity. They’re meant for suppressing enemies and handling multiple targets.

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Torrente is currently the only LMG available. It uses medium ammo and fires automatically with 8 damage per shot. The range of 49.9 is respectable for an automatic weapon. LMGs typically have more ammo capacity than assault rifles, which means you can keep shooting longer without reloading. This makes them useful when you’re defending a position or pushing through an area with multiple enemies.

Sniper Rifles

Sniper rifles are your longest-range weapons with high damage. They’re designed for picking off targets from a distance.

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Both sniper rifles hit hard and reach far. Osprey uses medium ammo and has the longest range in the game at 80.3, making it excellent for extreme distances. Jupiter does more damage at 55 per shot and uses energy clips instead of traditional ammo. The trade-off is slightly less range at 71.7.

Special Weapons

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The Equalizer is an automatic weapon that uses energy clips and has impressive range for a full-auto gun at 68.6. The Hullcracker is completely different, using launcher ammo and dealing massive damage at 100 per shot. The Hullcracker’s range is limited to 38.9, but with that much damage, it’s clearly meant for destroying ARC machines or dealing with heavily armored targets rather than standard combat.